Post by Gene Inari on Dec 18, 2011 13:24:09 GMT
Anyone play LoL here?
For those not in the know about the game:
I play the game rather casually, usually sticking to games against bots and the only PvP I do is usually Dominion for it's faster pace.
And I play pretty much exclusively as LoL's newest champ, Ahri.
For those not in the know about the game:
League of Legends is a free-to-play Multiplayer Online Battle Arena game, based on Defense of the Ancients: All-Stars, a Warcraft 3 fan-mod, published as a standalone game developed by original DotA programmers.
Like DotA, League of Legends uses a Real Time Strategy framework, but has a much narrower focus. You pick one champion, who has unique attacks and abilities, and that's it: no base, no armies, no nothing. With your champion you kill enemy creeps and champions to earn experience points and gold, and attempt to destroy the enemy's base while preventing them from doing the same to you.
The Excuse Plot is that magical "summoners" do battle with each-other by summoning creatures, heroes, and champions and pitting them against each other in gladiatorial combat. Your Player Character is one of those summoners; it is persistent and gains experience with every battle, as opposed to champions who start every match at Level 1. This opens up various customization options which have a practical effect on gameplay: summoners can bring two Support Powers into battle, and have access to "Runes" and a "Mastery" skill-tree to directly improve a champion's stats during gameplay.
The game has two playable modes:
* Classic: Players push different lanes of combat, destroying defensive towers that lead up to the enemy nexus. Destroying the nexus wins the game. The two maps available for this mode are Summoner's Rift, a 5v5 map in the same style of DotA's map, and Twisted Treeline, a smaller map for 3v3 matches.
* Dominion: A capture-and-hold gamemode with five control points. Controlling more points than the enemy team damages their nexus. Champions start off at level 3 and gain gold and experience much faster for quick and fun matches. Crystal Scar is the only map available for this mode.
Like DotA, League of Legends uses a Real Time Strategy framework, but has a much narrower focus. You pick one champion, who has unique attacks and abilities, and that's it: no base, no armies, no nothing. With your champion you kill enemy creeps and champions to earn experience points and gold, and attempt to destroy the enemy's base while preventing them from doing the same to you.
The Excuse Plot is that magical "summoners" do battle with each-other by summoning creatures, heroes, and champions and pitting them against each other in gladiatorial combat. Your Player Character is one of those summoners; it is persistent and gains experience with every battle, as opposed to champions who start every match at Level 1. This opens up various customization options which have a practical effect on gameplay: summoners can bring two Support Powers into battle, and have access to "Runes" and a "Mastery" skill-tree to directly improve a champion's stats during gameplay.
The game has two playable modes:
* Classic: Players push different lanes of combat, destroying defensive towers that lead up to the enemy nexus. Destroying the nexus wins the game. The two maps available for this mode are Summoner's Rift, a 5v5 map in the same style of DotA's map, and Twisted Treeline, a smaller map for 3v3 matches.
* Dominion: A capture-and-hold gamemode with five control points. Controlling more points than the enemy team damages their nexus. Champions start off at level 3 and gain gold and experience much faster for quick and fun matches. Crystal Scar is the only map available for this mode.
I play the game rather casually, usually sticking to games against bots and the only PvP I do is usually Dominion for it's faster pace.
And I play pretty much exclusively as LoL's newest champ, Ahri.